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in any case as i have mentioned i don't desire to include libraries to ogre rather i want to integrate it with my game engine (that has previously started !)

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so my problem is tips on how to combine ogre 3d into my very own game motor , many of the tutorials available only clearly show how to add libraries to it (I'm sorry if I'm missing something)

Rather basic. And yeah, watch out with MMO's. Men and women usually disappear into nowhere the moment they declare a will to try their gamedev techniques with a little bit

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Re: integrating ogre 3d into a game engie Quotation 0 login to like this article Post by crucio777 » Fri Oct twelve, 2012 3:00 pm i might be almost certainly using physx or bullet (possibly physx) i will be striking out networking for now if i had to center on parkour i have to use physics , anyway i just observed each of the rendering pipeline things it won't show the best way to use ogre 3d by using a game motor or I'm not observing anything

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) , does graphics motor has to do specially some thing to genres? i signify my engine will deal with that klik di sini ogre's job is usually to render it , thanks for your reaction other communtiy has just bashed me repeatedly Regardless that i am not looking to make an mmo

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